![]() The documentation and sample workflow (by are in progress. Bias improvements need to be done in major release versions, since the upgrade will require you to adjust the biases across all scenes.Ģ021.2 now has decal projectors which can be used to render blob shadows (and fake lights). The only thing we actually have as a higher priority at the moment is moving the shadow depth bias from the caster to the receiver, as that would be a huge improvement in quality. Until this time I have to use a hacky workaround with cookies, and it's not great! but here is hoping that cached shadow maps with per-object granularity makes it's way in The receive shadow setting is now per material so that you can have sub-meshes and then set shadow receiving per-material.Ĭached static shadows is very high in priority on our raster shadow roadmap. For example (this is also in Alyx) in VR, I would be building up a cached shadow map at my own pace, usually within the budget of the device (Quest 2 / etc) in the next room or area before the player reached it. I would love cached shadow maps that can be lazily updated (could control per object - determine if its realtime or cached on demand). Until this time I have to use a hacky workaround with cookies, and it's not great! but here is hoping that cached shadow maps with per-object granularity makes it's way in sometime. AAA games all have this, it's a shame we do not (yet!) ![]() The reason I feel the behaviour should be built in is because it's really a massive optimisation for most devices URP will cover, from mobile to VR. dynamic shadows are just way too expensive and not even needed for a large amount of the rendered frame. In Alyx's case, when you let go of moving objects and they settle, you can see the cached shadowmap update with a screendoor effect of the object - a tad polished but you get the idea!Īs you can imagine it pretty much makes shadows almost free for vast levels. Click to expand.I would love cached shadow maps that can be lazily updated (could control per object - determine if its realtime or cached on demand).
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